In
the Anim folder, you will
find files with two extensions;
.ani and .an2
.ani
These files define 3d
files
.an2
These are files defining
2d files
These
files will define what
unit uses what model,
.ani files may only replace
.ani files, .an2 files
may only replace .an2
files. If you want a the
thief to use the model
of a doberman, take the
Doberman.ani and name
it Ratero (Ratero is the
name used to designate
the thief). If you understand
this, then you can exchange
any unit, you can also
use the new units to replace
old ones. Beware though,
models do not have all
the animations other may
have; you will never see
a penguin raise a gun
or sit in a boat. Because
of this the game may freeze
when model exchanges are
made.
Here
is a list of some of the
names in the Anim file:
C2
ANI List (.doc | will
open in new window)
The
models themselves can
be found in the Abi folders,
you do not need to replace
these as it is the .ani
and .an2 that tell the
game what models to use.
I hope you see how easy
this really is, I hope
you slap yourself and
say: "Damn, why didn't
I know this before, it
is sooo easy!". Anyway,
go make some cool mods
now will ya?
THE
OTHER FILES IN COMMANDOS
2
- .abi
Model file
- .an2
These files define 2d
files
- .ani
These files define 3d
files
- .bas
?
- .bri
Briefing files
- .dat
Editable text files
that serve different
purposes NO ENCRYPTION
- .fnm
+ .fnc
Font file types that
can be exchanged to
a certain limit
- .grl
Graphics files (most
likely some type of
interactive graphics
format that can also
store several images),
it is used by the menus
and to store interface
graphics.
- .gsc
These files work in
conjuction with the
.mis files, the .gsc
though do not decide
the positions of the
soldiers but their animations
and patrol routes. ENCRYPTED
- .h2o
Defines where water
is on a map
- .ma2
?
- .mac
Macro files (define
object variables) NO
ENCRYPTION
- .mis
These files decide;
the positions of soldiers,
night or day (also sepia
for the most knowing
of you). ENCRYPTED
- .msb
?
- .sec
+ .mbi
Files define 3d interiors.
- .str
Mission objectives text
file NO ENCRYPTION
- .y64
Map file
That's it for this introduction
to Commandos 2 editing,
there might be more to
come, so stay tuned!
GOODIES
If
you feel like messing
around with the files
in the data/misiones folder
of your game, make sure
you backup them first.
1.
If you want Night of the
Wolves to used a full
map just rename the Sb.y64
to Sb_n.y64.
2.
You can also try out renaming
Sb_n.y64 to Sbc00.y64.
3.
The one I like best is
putting Ry.y64 into the
Sb folder and naming it
into Sb_n.y64.
4.
For everything to work
you also need to replace
the .ma2 and .h2o files
associated with the levels,
otherwise collisions do
not work properly.