DUKE
He
is the sniper using the
1903A3 .30 caliber Springfield
bolt action, scoped rifle.
It is silenced though
the manual doesn’t
say so. He can take shots
far out of range of regular
rifles. Press “A”
to see the crosshair sight.
If it is clear it is in
range. If red it is not.
The enemy targeted will
have a red silhouette.
LMB fires the weapon.
HINT-
A useful feature not told
in the manual allows Duke
to shoot into windows.
When you aim the sight
at a window use the LMB
to see inside. A window
icon appears. You can
shoot any enemy outlined
in red as the room is
shown in the upper left
of the screen as in peeking
through windows and doors
with the commandos’
eyes.
Even
though enemy snipers use
a different rifle the
ammo will work.
LUPIN
Can climb most walls.
“Shift” +
LMB the wall and if he
can he will begin his
climb. Shift + LMB again
and if it is possible
he will climb to the top
of the wall. He can reverse
and climb down from walls
too. Lupin can be told
to look through a window
as he climbs or go through
it. Look 1st!! Once atop
a wall or inside a window
“L” will make
him drop the bed sheets,
if he has them, allowing
others to climb up or
down. He can retrieve
the sheet rope to reuse
by passing the mouse arrow
over it then use the Shift
+ LMB. The rope ladder
can be used by any commando
using the “E”
key and pick up is the
same as the sheet ropes.
Locked
boxed and doors and be
picked open Lupin has
his lock picks. Some doors
can only be unlocked from
one side. HINT-
Boxes and doors can be
much more quickly opened
if you LMB click again
once he begins his pick
work. It doesn’t
work on safes.
He
acquires a pet rat named
Spike on the Burma mission.
It is of dubious use but
can be sent to distract
soldiers by squeaking.
The dog, Whiskey, is obtained
on the night sub base
mission. He can carry
items in a smaller backpack
to distribute the load.
He can be put into any
commandos backpack by
picking him up. He must
be put down with the “H”
key to get at items in
his backpack. He can bark
to distract enemies but
it’s not too useful.
Press “B”
to make him bark. When
available, commandos can
use the dog whistle via
the “H” key
to call him. In this way
he can deliver anything
held in his pack to anyone
calling him.
Lupin
is pretty weak and can’t
take many injuries but
is the fastest runner
and can often out run
shots at him. He kicks
to knock out enemies but
can’t tie them up.
Any commando that repeatedly
hits an enemy will prolong
his unconscious period.
So Lupin can beat the
hell out of an enemy goon
until another arrives
to dispatch him. He can
climb poles and move along
wire. He is unseen there
but can be while going
up the pole. He can walk
behind enemies and see
what they have in their
packs- useless.
NATASHA
She uses her charisma
to distract enemies. She
uses the “D”
to toggle on/off her disguise.
It is permanent though
and if she wears any other
uniform she will be recognized
by enemies. When she lays
down she changes to her
regular clothes.
The
Lipstick icon uses the
“S” key. HINT-
Once she distracts a guy
she can move her position
to adjust for a better
block of his view and
she can even move pretty
far away with him still
staring at her. When enemies
are under Spooky’s
or Natasha’s control
you can make noise by
running or even shooting
and they’ll not
move.
Natasha
uses sniper rifles too
with all ammo found being
usable. But Natasha must
be in regular clothes-
“J” key- in
order to shoot the sniper
rifle. She is handy to
move around in disguise
but this is the drawback.
If she shoots any other
weapon unseen she can
stay in her disguise.
But like Spooky, and any
commando, if she shoots
at an enemy and he sees
her with a gun her disguise
is seen through and “D”
must be pressed to re-disguise.
NOTE-
all high-ranking officers
recognize her and Spooky
as spies immediately even
in disguise. Only Lieutenants
and soldiers are fooled.
She
can knock out enemies
with a wine bottle using
the “P” key.
She can’t tie and
gag, a drawback she shares
with Lupin, however they
both can carry tied up
or dead enemies.
GREEN
BERET
He is the strongest and
2nd fastest runner to
Lupin. All other commandos
run the same speed. Tiny
can take lots of wounds
before his health bar
is dangerously low.
Knife-
Tiny uses his knife to
quietly kill. He can’t
throw it like Fins but
he can slash several enemies
very quickly. “A”
gets the knife ready.
Shovel-
is not shown in the backpack
but using the “S”
key Tiny can bury himself
to hide from enemies if
no one saw him dig in.
HINT-
He can take hold of dead
or tied enemies and bury
them this way too so they
can’t be found.
Decoy-
is a sound-producing device
of little use often. Tiny
must place the receiver
and be in a certain range
with the transmitter to
make it emit sounds that
sometime make enemies
come looking for what
it is. HINT-
the other commandos can
use this device also.
He
can jump from great heights
with little damage and
can jump out of windows
but can’t climb
in them. Tiny can climb
poles and move along wires
like Lupin and both can
enter windows this way.
HINT-
While all the commandos
can swim underwater, Tiny
can do so longer by more
than twice a much. Lupin
can hold his breath the
shortest time.
INFERNO
He is the demolition man.
Even though the manual
says he can’t swim,
he can.
Grenades-
Use “A” to
get it ready and click
to where you want to throw
it. It has a delay so
practice to blow up all
intended targets.
Mine
detector- Use the “D”
key to sweep for mines
but take tiny steps. When
a mine is shown a pliers
appears with which you
can deactivate the mine
with the LMB. Right click-
RMB to put away the detector.
HINT-
click LMB again as soon
as Inferno bends to clip
and deactivate the mine
as it speeds it up a lot.
Inferno can run with the
mine detector out if you
hold Shift down and point
to where he should go.
Time
bomb- this device is placed
very near what is to be
blown up. Inferno and
other commandos have 20
seconds to move away.
Remote
bomb- the blue bomb can
be placed near the target
and detonated with the
plunger icon at any future
time.
Bazooka-
Inferno is the only commando
able to use it. “K”
get it ready and if target
is in range a clear sight
circle appears like with
guns. Press LMB to fire.
1 shot will destroy any
vehicle or any soldiers.
Flame
thrower- this thing has
very short range as to
be almost useless. “Z”
key gets it ready with
a crosshair sight- clear
if in range. It burns
up any soldiers but nothing
found on them is useable.
Blow
torch- at times it is
necessary to cut open
metal doors and only Inferno
can do it using the “L”
key.
Inferno
can fire all of the larger
guns in the game. If he
is in a tank use the “CTRL”
key to get the firing
sights up and use LMB
to fire. All other canon
use the simple Shift to
work a big guns.