THE
GAME
Normal level of play is
somewhat easy but not
as a beginner, of course.
You can bring dead comrade
back to life with the
med kit. As you move to
higher levels this is
not the case so be very
careful. Guards patrol
and are in different places
sometimes and there can
be additional enemies
above “Normal”
level.
The
+ and – keys allow
zoom in/out. Arrow keys
move the screen view but
ALT and left or right
arrow move the view 90
degrees.
Hitting
certain # keys will allow
immediate control of that
commando. 1 is Green Beret,
2 is Duke, 3 is Fins,
4 is Inferno, 5 is Tread,
6 is Spooky, 7 is Natasha,
8 is Lupin and 9 is Whiskey.
Press
the Enter and \ keys together
or the ~ key next to the
number 1 as a toggle to
clear the screen of all
commando icons or to display
them. Either set of keys
work. If you click RMB
over the face of a commando
in the lower right of
the screen his backpack
contents will appear.
Things in backpack can
be exchanged with nearby
commandos this way. Clicking
LMB will show all commandos
at the top of the screen.
Click on any one of those
to control that commando.
F1
brings up the in-game
manual. F9 brings up the
map. F2 through F7 shows
split screens of different
map areas. It can be overwhelming
with almost too much information
so practice till you are
comfortable
F11
outlines all enemies in
red on the map. It works
if you are looking into
a door or window too but
will not show interior
enemies if you are not.
The
Space bar toggle makes
commandos lie down and
stand up. If lying down
and the key to put on
a uniform is made the
commando will stand up.
They can take off the
uniform still lying down
though. Double click LMB
pointing to a location
and a commando will run
to it or swim fast. Draw
a box with RMB held down
to select a multiple number
of commandos to move together,
“W”
is the examine key so
commandos can look in
boxes, cabinets or at
neutralized enemies.
“X”
makes commandos exit any
vehicle. If swimming they
will submerge or surface
using the “B”
key.
Press
and hold Tab as you click
LMB on an enemy and you
see his field of view.
The eye icon does the
same thing
If
you wish to get along
with the scoring system
you must punch your way
through all of the missions
to not kill as many enemies
as possible. Certainly
this is not realistic
but we’re stuck
with the scoring. If you
kill any enemies with
knives it lowers the score
some and if you shoot
many it will lower it
more. The score affects
ranks as you move up through
the missions.
Time
is another factor. Quicker
times mean higher score.
There is no number score
at the end of the missions
just how you did in various
areas with one to 5 stars.
Be sure to look in every
box and cabinet to get
a higher “Areas
Visited” score.
Secondary objectives play
a role in the score too.
The Bonus Missions must
simply be completed to
get the little medal for
it.
All
that said, once you go
through all the missions
you can relax and play
them again trying different
ways of achieving mission
goals and to just have
fun. Most missions allow
several approaches and
tactics. You can “feature”
one commando to see how
far he can get until he
needs help to get to a
goal. You can assault
locations from different
directions. You can kill
every enemy on the map.
You can avoid as many
as possible to accomplish
mission goals. The variations
are endless.