Interview with Ignacio Pérez; Lead Designer C3 (1/2)
TAFN - Your
last game, Praetorians worked on low-end machines, what are
the system requirements for Commandos 3? Will Commandos 3
support higher resolutions such as 1280x1024?
Ignacio -
Commandos will work on a PIII at around 1000Mhz. We
have tried higher resolutions but we were not happy
with them so they haven’t been included.
TAFN - What is the expected playtime for each of
the campaigns?
Ignacio - That
will depend very much on the way the player decides
to play the mission. We have built the game in such
a way that allows to play it at different modes with
more action or stealth depending players appetite. I
would estimate that as an average each of the
campaigns is going to last from 6 to 10 hours with a
very high replayability.
TAFN - The fan site kit was a great resource for
the fan pages around the net, do you intend to release
similar downloads?
Ignacio - That
is more something for the marketing department, but
I would say yes.
TAFN - Is an in game multiplayer games browser
implemented in the game? Will Gamespy be the only way to
create online games?
Ignacio - For
the time being the only way will be through Gamespy
or obiously playing on a LAN.
TAFN - When will the multiplayer demo be out?
Are the different release dates set and how is it you
decide upon them?
Ignacio - Right
now we are working on the localized versions and the
multiplayer demo is plan to be released by the end
of September. The game will be released
simultaneously on 13 different languages at the
beginning of October.
TAFN - Will Commandos 3 be developed for any
console, such as the PS2 or the Xbox?
Ignacio - We do
not have any plans to have Commandos 3 developed for
any consoles although we are working on games for
this platforms which we will announce in a few
months but not Commandos 3.
TAFN - Why did you choose to relocate the
interface? What are the advantages? Are there any
changes to it?
Ignacio - There
is a number of changes to the interface. The one on
screen is a very different one while all keys and
functions have changed a lot. The idea was making an
interface which was easier and faster to use. We
have tried to reduce the number of keys the player
has to use making the game more accessible at the
same time. You will be able to judge the results by
yourself but we are very happy with all the tests we
have made with it.
TAFN - Will
the game be more open to modding than the previous titles?
Will there for instance be some kind of mapping tools for
people to make single and multiplayer missions? A mission
editor to be precise.
Ignacio -
Unfortunately not. That is, as we have explained in
the past, not because we do not want to do it but
because of the complexity of creating the maps. We
do not make time with a mission editor as every
single piece of atrwork is unique and done
specifically for a map.
TAFN - Will there be any secrets or extras for
the player to find in the various levels?
Ignacio - There
will be several ways to complete the missions, and
some hidden surprises that will facilitate our life.
For example in one of the maps there will be a group
of members of the french ressistance and if we find
them they will help us through the map.