The mission
starts with a nice briefing,
which tells you how you got
in your current situation
(I’m not going to spoil
anything here.) When the
briefing ends, you start
with the Spy, standing
behind a truck. From the
first moment, my fear that
you couldn’t have the
strategy from the original
games in a FPS was proven
wrong. I feel ashamed to say
that it took me like 5
minutes to kill one enemy
guard and get to a better
hiding place, not even 10
meters away from my starting
position…
The
thing which I had problems
with was staying undetected.
Most of the times I didn’t
even notice myself and
enemy soldier got
suspicious, but had to hear
that from Souto many times
(let me quote: WATCH OUT!!
GET OUT OF THERE!! HURRY!!
NOOO DON’T DO THAT!! THAT
GUY SPOTTED YOU!! And each
time I had this humiliated
feeling when he started
laughing when I died. C’mon,
where’s the British humour
in that!? ;)
As I
progressed trough the
mission, I got to see some
nice stuff here and there.
Remember the screenshot
where you see two soldiers
in a brawl? Well, one of
them is allied soldier in
disguise. If you manage to
kill the surrounding
enemies, he will come and
give you assistance in the
mission. Unfortunately, due
to a bug, he didn’t come to
help me. But ah well, I
prefer having the entire
honour for myself, rather
than having to share it with
some silly, low ranked
soldier. Another possibility
is that he just didn’t have
the guts to come and assist
me. In any case, I had to
move on alone.
The missions
can be finished in many
different ways (the open map
thing Pyro has been talking
about.) Like in the original
game, you can decide which
objective you want to do
first, how you want to get
to a certain location (via
the streets, trough
buildings, going
underground, etc…) and so
forth. It’s your choice!!
You can also
bring up a map of the area,
which doesn’t only show you
the locations of your
objectives, but also
pinpoints interesting areas.
I’m not going to tell you
what those could possibly
be, let me just tell you
they can be very useful for
completing the mission.
Something
which endangers your
Commandos’ survival is that
enemy soldiers come to check
out your position when they
think something suspicious
is going on. This is not
like in the original game,
were the alarm sets of and
the area is immediately
swarmed with Jerries. When
an enemy sees or hears you,
he will check out what’s
happening. In the original
game this only happened
after a couple of seconds
(remember the flickering
Line of Sight in C2 and C3?)
This can be very handy
though. For example, when
you want a Gestapo’s
uniform, you can lure him
towards you by standing in
his FOV (field of view) for
a short period of time.
Then, when he comes towards
you, and he’s at a place
where no one will see you
when killing him, you take
him out from behind and you
have a nice new outfit,
which makes you able to
freely walk past lower
ranked soldiers.