TAF - Which
mission (level) do we play in the Demo? And the commandos
which are available?
G. Suarez - That
is pending confirmation. The great problem regarding
the demo is that since Pyro we are aware of the
importance of it, we don't want to launch just any
mission. Making a demo means to achieve a balance
between the content not being too easy, not offering
a true image of the game, nor too complex that could
result difficult for a novice player.
TAF - What is
causing the delay in the demo release?
G. Suarez - The
problem previously mentioned of the need to
specifically develop a demo and not merely to use
any bit of a mission for the demo.
MI6 - Can we turn off the animated cartoon-like
faces?
G. Suarez -
Probably not.
MI6 - Can the control keys be changed by the
player?
G. Suarez - The
Control keys can be changed by the player.
MI6 - Can fins drop things in his raft and does
he have a harpoon.
G. Suarez - Yes
MI6 - Is there a crossbow?
G. Suarez - No
MI6 - Do buildings blow up?
G. Suarez -
Buildings don't blow up.
MI6 - Is it
compulsory to select the whole squad for Deathmatches or is
there an option for selecting just one player?
G. Suarez - The
deathmatch mode will most probably not be in
Commandos 2.