Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Interview with Gonzo Suarez (C2) (3/3)
TAF - Which mission (level) do we play in the Demo? And the commandos which are available?

G. Suarez - That is pending confirmation. The great problem regarding the demo is that since Pyro we are aware of the importance of it, we don't want to launch just any mission. Making a demo means to achieve a balance between the content not being too easy, not offering a true image of the game, nor too complex that could result difficult for a novice player.

TAF - What is causing the delay in the demo release?

G. Suarez - The problem previously mentioned of the need to specifically develop a demo and not merely to use any bit of a mission for the demo.

MI6 - Can we turn off the animated cartoon-like faces?

G. Suarez - Probably not.

MI6 - Can the control keys be changed by the player?

G. Suarez - The Control keys can be changed by the player.

Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
MI6 - Can fins drop things in his raft and does he have a harpoon.

G. Suarez - Yes

MI6 - Is there a crossbow?

G. Suarez - No

MI6 - Do buildings blow up?

G. Suarez - Buildings don't blow up.

MI6 - Is it compulsory to select the whole squad for Deathmatches or is there an option for selecting just one player?

G. Suarez - The deathmatch mode will most probably not be in Commandos 2.

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Participants : Gonzo Suarez, Jon Beltran.
Interviewers : TAFN Staff + Community Questions & MI6

Commandos Imperial Glory Praetorians Eidos Pyro Studios
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